Introduction
THX is almost a quarter century old, and its Consumer Branch
has been around since 1990, yet people still do not have
a proper understanding of THX. Maybe that's THX's fault, maybe it's
ours (the press), maybe it's the sales people's at the local A/V store.
Probably, it is a combination of all three, so we're going to at least do our part and
tender to you, our readers, this explanatory article.
We will try and dispel the myths, reiterate the
truths, and of course give you our slant on the whole
thing as well. If you think you know THX, you might be surprised at
what you read here. We're in for quite a ride, so let's get comfortable.
In the Beginning . . .
There is now an urban legend that George Lucas walked into a
small town movie theater one day and watched Star Wars. The sound
system was so poor and so out of alignment that no one could understand the
dialogue and the picture was a mess. He decided then and there to
found THX, a company which would push out to the world a standards based
certification program for movie theaters so that artists could have
confidence that their work was being presented as they had crafted it.
True story? In essence at least, if not in fact.
Regardless, it's a cute fable which
makes for a nice ice breaker.
No, THX grew out of the development of Skywalker Sound, the state of the art
post production facility that George Lucas created with the profits from
the first Star Wars. Skywalker was to be (and to this day is) the high water mark
for facilities of its kind. In developing the the various setups for
Skywalker, Tomlinson Holman and the Lucasfilm engineers, through experience and research, defined the ideal standard for mixing
rooms, incorporating all the existing international standards set down by
SMPTE, ITU, etc. These became the very first THX standards. The year
was
1982. When the word
got about about just how good things were at Skywalker, the other studios in
California asked if their facilities could be upgraded to the same standard.
The concept of being "THX-Certified" was born.
Once they started bringing other professional facilities up
to their standard, THX realized that what they were doing could be "pushed
out" to the local movie theaters, creating an end-to-end consistency in the
way movies are crafted and then presented. Everything from the
light level on the screen, the background noise level in the room, the quality of
the theater and all its equipment, even the quality of the prints and the
consistency thereof come under the THX TAP, or Theater Alignment Program.
In 1983, the AVCO cinema in Los Angeles was the first theater to receive THX certification.
In the years to come, Tom Holman was not idle. While
listening to master tapes of film sound elements at home on top
quality hi-fi gear, he and the sound designers and mixers weren’t happy,
because the same tapes played in both spaces didn't "translate" accurately.
This led Tom to the first set of specifications for THX consumer gear, which
we will talk about at length in a moment, and the subsequent launch of the
first THX home controller in 1991 (the Technics SH-THX10).
Myth: "THX
DVDs have THX sound on them which requires THX equipment to
play." Reality: A THX DVD is one which
has been mastered under their supervision to the industries highest
standards. There is no proprietary format or content. |
As VHS, LaserDisc, and the whole home theater concept began
to take hold, THX was approached to monitor the transfer of film to video.
In 1993 the THX Digital Mastering program was launched, providing the
service of consistently applying the technologies and
specifications of best-practice telecine processes (transferring the image
from one medium to another: film to film, film to tape, film to computer,
etc.)
A DVD which is THX
Digitally Mastered is not technologically different from any other.
You do not need THX equipment to play the disc or realize some special
feature on it. THX Digitally Mastered simply means that the film has
been transferred under technically correct and consistent processes. In
virtually every case the film's director, art director, or sound designer (or
all three) are present and are free to make artistic choices, with THX's
role being one of supervision, ensuring that those choices are being made under
the correct circumstances and that they translate as the artist intended to
end audience at home.
Quick sidebar: In the time
before DVD I had bought the VHS of James Cameron's Titanic. It did not
take long to realize the audio on the tape was reversed left to right.
I e-mailed THX and within a day I got a phone call asking if they could send FedEX
to pick up the tape and drop off a replacement (along with a T-Shirt).
Being a THX Digitally Mastered title, they wanted the tape so that they
could figure out exactly which duplication machine it was made on and
correct it. True story!
THX at Home
THX Home Cinema is fundamentally about one thing: The
technically competent and correct reproduction of a piece of audio/video
work. Period. THX is able to achieve this through a very precise,
defined specification for hardware which goes well beyond conventional
metrics, as well as the incorporation of proprietary technologies and
processes that are integral to the system. Their intention is to
offer the consumer a system with baseline performance which closely
replicates the monitoring environment in the studio. Once that baseline is
in place, the consumer can change things any way they like knowing that they
can always go back to a baseline that's pretty darn close to the original
recording environment.
You may have read the usual diatribe about the goals of THX
being:
Intelligible dialogue
Pin-point localization
Enveloping surround
Accurate frequency response
Generous dynamics, soft as well as loud
Accurate coverage ("Every seat is a good seat.")
Yawn! That's all well and good, but frankly that should
be the goal of ANY product which makes any sort of "hi-fi" claim
(though achieved by few).
Performance metrics are obviously the heart and soul of THX certification,
but the real benefit of THX for the consumer is exactly how these standards
and design elements were arrived at.
Holman knew that the source tracks sounded different in a home space,
despite him listening to them over absolute state of the art home systems of
the time. It would have been easy to say "lets just do the same thing
we do at Skywalker sound", but that is utterly unrealistic, even for the
very
wealthy (and I don't know if this was on George's mind, but technically
competent and correct presentation of movies should not have to be the
province of millionaires alone).
So in addition to simply drawing on the technologies and
specs already developed at SkyWalker for professional facilities, THX Home
Cinema did something more: They addressed the REALITIES of the
consumer market.
They realized that consumers would not put wall-to-wall acoustical
treatments in their home, or install an array of 12 surround speakers. They realized that for the most part, home
theater is "living room theater". Even so called "dedicated" home
theaters have more in common with living rooms than they do with Stage C at
Skywalker. As we'll see, everything about a THX piece goes back to
this fundamental.
A few words on "Reference Level"
Before we start talking about the pieces and
parts, we first need to take a quick refresher on the concept of "Reference
Level", as you are going to be hearing that term quite a bit in the coming
paragraphs. Simply stated, Reference Level is a standard, known,
predictable and reproducible playback volume level. When movie
sound tracks are crafted, they are done so on systems which are locked at
this level. The sound artist does not play around with a big volume
knob when doing his/her work. If the sound artist wants something to be loud, they
make that sound loud within the sound track. When they want something
to be soft, they make that element soft within the sound track. Movie
theaters set their playback level by the exact same rules, so when the movie
is shown, you hear EXACTLY what the sound artist heard when they were making
the piece. Loud, soft, in-between, it's all there, and no one touches
the master volume knob over the course of a two-hour movie.
To achieve THX certification, components must
play at this reference level without breaking, distorting, buzzing, rattling
or any other distracting effects.
Reference level is by any definition,
objective or subjective, quite loud. It basically mirrors the dynamic
range of the studio system, which in the case of all movie sound tracks, is 105 dB.
Any single channel of the system is calibrated to play 0 dB FSD (the loudest sound
the sound track can contain) at 105 dB (115 dB for the LFE channel). While that is really, REALLY
loud, its important to remember that there is 105 dB of dynamic range and the
artist can put a sound at any level they want. So while a system's
volume may be set to reference level, dialogue within the sound track can, and most often is,
at a normal, natural level. Reference level, with the dynamic
range available, permits a movie to have that normal, natural
dialogue, and then suddenly a spectacular, loud car chase without anyone
touching the volume control. Every element in the sound track comes out as
it should.
Now, having said all that, watching a movie
at reference level in a home theater is almost never done. It can be
extremely loud to begin with, but the close spaces typical of home theaters
make it perceptibly even more so. Reference level is still very
important in home theater though for several reasons. Because it is
the absolute loudest a sound track should ever be played, its fairly
intuitive that its a good idea to have a system that can competently go
that loud. It gives you a sort of "safe maximum" volume
level, even
though you may never push it that high. Even more important though is
knowing what volume you are at RELATIVE to reference level because if we go
too low, we literally lose the quietest sounds since they are pushed below the
audible threshold, surrounds lose their presence, the perceived spectral
distribution of the track is altered, and dialogue intelligibility suffers.
Click Here
to Go to Part II.